About the Studio

The story and philosophy behind Ace Horizon Studios.

Marcos Corrêa Nunes, Founder

Marcos C. Nunes

Founder & Lead Developer

Solo Developer Unity C# Game Design

Ace Horizon Studios is a one-person indie studio based in São Luís, MA — Brazil. I design, code, and ship everything — from full games to developer tools.

I believe indie games don't need massive budgets or huge teams to make a big impact. With the right systems and architecture, a solo developer can create polished, professional products that compete on quality and fun.

My technical focus lies heavily in roguelike systems, procedural generation, and building extensible tools that not only power my own games, but help other developers ship faster.

How I Work

Ship, Then Improve

I prioritize getting quality products into players' and developers' hands early, then relentlessly iterate based on real-world feedback.

Build Once, Use Everywhere

Complex systems I build for my games become modular, reusable assets. CraftCards and CraftMaps were born directly from Red Pistol's architecture.

Clean Architecture

Every line of code is designed to be maintainable, extensible, and thoroughly documented — because future-me is my only teammate.

Quality Over Quantity

I'd rather ship one highly polished, bug-free product than five mediocre ones. Every release represents the absolute best work of the studio.

The Journey So Far

2026

CraftMaps Launch

Released the procedural roguelike map system on the Unity Asset Store, allowing devs to implement Slay the Spire-style progression in minutes.

2026

CraftCards Launch

First standalone Unity asset published — a complete drag-and-drop card UI and deck management system built from battle-tested code.

2025

Red Pistol on Steam

The studio's debut title launched globally. A post-apocalyptic bullet-hell roguelike that set the foundation for all future tech.

2024

Studio Founded

Ace Horizon Studios was officially born in Brazil. Pre-production and core system development for Red Pistol commenced.

Let's Connect

Whether you're a player, developer, publisher, or press — I'd love to hear from you.