Available NowCraftCards
Complete card system for Unity. Build card games and deck builders fast.
Gacha & Roguelike Reward Engine.
A complete loot generation and presentation system.
Everything you need to create, configure, roll, and beautifully present item rewards to your players.
Player retention built-in. Configure Soft Pity ramps, Hard Pity guarantees, and 50/50 featured item rules (Genshin-style) directly in the Inspector.
Balance your economy. Test 10,000+ drops instantly in the Inspector to verify actual drop rates match your expectations.
Animated chest openings, Bezier trajectories, 2.5D card flips, and full-screen rarity beams included out of the box.
Perfect for deckbuilders, action RPGs, and level-up systems. Present players with a "Pick 1 of N" choice seamlessly.
Designed for production. The engine separates Data (what drops) from Presentation (how it looks), using ScriptableObjects and static Event buses.
OnRewardClaimed to integrate with your inventory, or use deterministic seeds for server-side anti-cheat validation.
Create ScriptableObjects defining item data, visuals, and rarity tiers (Common, Epic, Legendary) with custom glow colors.
Set weights, guaranteed drops, and nested pools. Attach Pity Profiles to control bad-luck protection dynamically.
Call RewardEngine.Roll() and pass the outcome to the provided Presenter prefabs to trigger beautiful UI sequences.
| Compatibility | Unity 2021.3 LTS or newer |
| Render Pipeline | Built-in, URP, HDRP (UI Shaders) |
| Memory | Zero-GC Operations & Object Pooling |
| Dependencies | TextMeshPro |