Available NowRed Pistol
Post-apocalyptic bullet-hell roguelike. Survive the Wild West gone mad.
Procedural map engine for Roguelikes & Deckbuilders.
Ship Slay the Spire-style progression in minutes.
A production-ready procedural map engine that handles the complexity of DAG generation and UI rendering.
The Live Editor Preview regenerates your map instantly as you tweak settings in the Inspector. See bezier connections and distribution stats in real-time.
Full object pooling for nodes and paths. No garbage collection spikes during map generation.
FNV-1a hashing ensures the same seed produces the exact same map on all platforms.
Don't waste weeks coding UI behaviors. CraftMap comes with all the polish players expect from modern deckbuilders out of the box.
Built by game devs, for game devs. Clean event-driven API with full JSON serialization allows you to integrate your game logic in minutes.
IMapGenerator to inject your own custom pathfinding algorithms.
Define node types — Enemy, Shop, Boss, Rest — with custom icons, colors, and descriptions.
Set grid size, distribution weights, spacing rules. Use one-click presets or go fully custom.
The system generates a deterministic DAG. Same seed = same map. Every time, on every platform.
| Compatibility | Unity 2021.3 LTS or newer |
| Render Pipeline | Built-in, URP, HDRP |
| Platforms | All Unity Platforms |
| Dependencies | TextMeshPro |