Available NowRed Pistol
Post-apocalyptic bullet-hell roguelike. Survive the Wild West gone mad.
A complete card system for Unity.
Stop building card UI from scratch.
A production-ready card system born from the upgrade mechanics of Red Pistol. Battle-tested and ready for your project.
Interactive card interactions with smooth drag, snap, and drop functionalities. Define custom drop zones and behaviors with zero boilerplate code.
Card templates, deck management, discard piles, and event callbacks all integrated into a single cohesive asset.
Clean ScriptableObject-based architecture. Assign your data to the inspector and hit Play.
Automatically position cards in the player's hand with mathematically precise curve and rotation algorithms.
No more struggling with list logic. CraftCards handles the core loop of drawing and discarding so you can focus on game mechanics.
Define cards visually as ScriptableObjects. No coding required to add new content.
Link your cards to Deck components. Drop Hand and Discard Pile prefabs into the Canvas.
Cards are immediately draggable, animated, and ready to hook into your game logic.
| Compatibility | Unity 2021.3 LTS or newer |
| Render Pipeline | Built-in, URP, HDRP |
| Platforms | All Unity Platforms |
| Dependencies | None (Standalone codebase) |